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Showing posts with the label High Wood 1916

Another High Wood Practice Game

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Dave and I decided to get together for another practice of the High Wood inspired WW1 demo game we've been working on. This was a much condensed version of the game as the table was limited to 6'x4', but it did allow us to try out the latest small tweaks that Dave has made to the Zero Hour rules; mainly movement and moderating the effects of artillery. Here's the initial deployment. On the left are the German trenches running through the wood. Part of the British army, deployed in open order. The cavalry are being held in reserve. A closer look at the German position. There's still quite a bit of scenery to be made (and figures to finish off!) for the demo, so in the spirit of good old-fashioned wargaming we just got on used whatever we had to hand. The German counter-barrage finally starts to find it's targets. Now the Germans are dropping bombs on the Tommies! In these rules the planes are not very effective but they are good fun and sometim...

The Somme - High Wood and Zero Hour

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Last Sunday Orange Dave, Steve, Rob and myself gathered for another game of Zero Hour . To give the game a bit of a theme we chose part of the battle of High Wood during the Somme campaign in 1916. As Steve has mentioned on his blog , we’re aiming to take an enhanced version of this game to some shows next year to bring Zero Hour to the public attention. We have some grand plans for scenery etc, so please keep an eye on the blog(s) for more High Wood antics. The basic idea is that the Germans have a secondary trench line running through a wood and it's up to the British to dislodge them. For our re-fight we had two British battalions (Rob with mostly cavalry and me with infantry and a Mk I for support) against Steve's Germans. Dave kindly umpired and provided tactical advice and guidance. Deployment - we all held part of our forces in reserve - although in Rob's case that was actually most of his army. The cavalry were clearly intent on clearing the local wine cella...