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Showing posts from June, 2023

More What a Cowboy!

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Club night and Steve has kindly put on another gorgeous looking game of What a Cowboy. It’s a second warm up game ahead of the start of a campaign next month. Here’s a few pics before our gangs set to. The “spades” gang was Simon, Mike and Rob whilst the “hearts” gang (and self-styled heroic good guys) were myself, Jordan and Ken. The objective was simple … shoot the other gang. Umpire Steve assures us that campaign games will have more complex objectives. I’m sure he’ll have a few surprises up his sleeve too. Here’s a pic from a few turns in. Ken’s lads have camped on the shed roof whilst one of Jordan’s men swaggers towards the railroad halt, no doubt intending to tip his hat to the lady standing nearby. Some of the other figures in the pic are “civilians” and they can act in a variety of ways when the lead starts flyin’. Opposing them were Mike and Rob’s men and they were advancing quite cautiously thanks to their dreadful rolls on movement dice. On the other side of the parked up l...

Rebel Rascals

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More fun in a galaxy far, far away! Sunday night is club night, so Simon and I set to. He had his splendid rebels and I the glorious might of the Empire. The mission cards were resolved as “Battle Lines” for deployment (very convenient), “Clear Conditions” (Phew! See later) and “Recover the supplies” as the objective. I was especially pleased to get clear conditions as my leader is General Veers and he has a fantastic command card, “Maximum Firepower”, that you really need to play in the first couple of turns due to the long minimum range involved. Here’s a couple of pics of Simon’s lovely figures. I especially like Chewbacca and the squad of Wookies! The early part of the game saw a lot of forward movement as each side sought to capture one of the five vital supply tokens. However, I’d been a bit more cautious and so was able to put a lot more shooting on to the Rebels. This seemed like a good idea, at least to begin with… Veers’ Maximum Firepower card had damaged the AT-RT, though it...

What a Cowboy!

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If you’re in the hobby then I doubt you haven’t heard about the latest offering from TFL, “What a Cowboy”. I didn’t much enjoy What a Tanker so wasn’t sure if these new rules would be any good, at least in my opinion. I watched the YouTube videos and thought “hmmm, maybe?”. Some gamers I noted had mixed reactions after their initial games. But then chum Steve kindly offered to put on a game for a group of us at the Bristol Biguns club last Sunday and I couldn’t resist. Here’s a little slice of Texas. Steve has put a lot of effort and skill in to creating this lovely table. Thanks mate! There were six of us playing: Dave, Ken and Jordan versus Alan, Simon and myself, with Steve running the game. Each of us had two characters, a “greenhorn” (the lowest skill level) and a “shootist” (the next level up). Here are my chaps, Billy Bob Wrigley (shootist) and Chester Tubbs (greenhorn), kindly supplied by Steve. Very nice! I won’t give a description of the game mechanics as you can get that fro...