Crete Campaign Game Six

Another instalment of our ‘what if’ campaign to prevent German airborne forces from capturing the island of Crete. In game four, the first attempt by the 2/1st Australians to take the Olive Oil Factory was repulsed after heavy fighting, so HQ deployed some of the scarce armoured resources (a Matilda tank) for the second attempt, however that attack was also repulsed but with heavy German casualties. So the third attack will be pressed home by the newly arrived Commandos of Layforce, preceded by a heavy bombardment (or “Naval Gunfire Support” as it’s known) courtesy of the Royal Navy. Let’s hope the matelots give Jerry a hard time! Surely Dave’s lads must be running low on ammo by now?! Our initial rolls for Force Morale were Commandos 9 and FJs 8. Was this a sign? Anyway, we agreed that the RN had given the area a pounding with their big guns, leaving Jerry somewhat dazed and confused. The original Von Luck campaign has a Naval Bombardment listed as a support option that effective...