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Showing posts from April, 2017

More Scenery - Narrow Roads

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My social calendar has been pretty hectic recently but somehow I've still managed to squeeze in a bit of terrain building! I already have some roads that are about 3 inches wide but I wanted to add some narrower roads, i.e. lanes or tracks if you prefer. Incidentally, I need these for the next game in the Normandy campaign - this provided the real spur to make them. As with my other roads, it all starts with a 300mm x 300mm cork tile, 3mm thickness. My tracks are about 2 inches wide so I simply cut a number of strips, plus a couple of angled sections so that it could join the main road at a variety of angles. Trim the edges to about a 45 degree angle to better help them blend in to the table. Painting: Texture the cork with fine masonry paint (add in a little fine grit for extra texture if you like). Drape the strips over thin paint brushes to prevent any curling as it dries. Then base coat with Americana Milk Chocolate, followed by dry brush highlights of Americana Honey...

Normandy Campaign - Game Two

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The Paras were initially repulsed in game one of the campaign, so we've moved forward a few hours on D-Day to just after the initial Allied foothold was gained on Sword Beach. It was imperative that the first forces to arrive quickly neutralised the beach defences and pushed inland. Our game is just one such Push Inland (Battleground Europe - Scenario 5). To fit our game (and to be honest, the forces we have available) nicely in to the campaign we’ve devised a vaguely plausible ‘what if’. The village that Steve and I will be attacking is going to be Hermanville. It’s just half a mile inland from Sword beach and was officially captured by late morning on 6th June 1944. Now, as you'll see we've had to "adjust" the forces slightly from exactly those that would have been there on the day - this is simply due to the fact that these are the figures we have available ;o) Troops of the 3rd infantry division took this route inland towards Caen. I can’t find any info...