Zero Hour - First Playtest

Very recently we were lucky enough to be allowed a preview of a new set of Great War wargaming rules penned by Wargames Table chum "Orange Dave". They're entitled "Zero Hour" ... and sub-titled "Instructions for the gaming of offensive actions in the Great War". They're aimed at battalion (or larger) sized actions for two or more players and should be playable within an evening, i.e. 2-3 hours. The rules are still at an early-ish stage but all the basic mechanisms for moving, shooting, supporting fire, checking morale, managing the 'command integrity' of the companies and battalion, etc, are in place and work smoothly, resulting in a well paced, fun game of toy soldiers. Here my BEF advance towards a newly constructed German (ably command by Jenny) trench line, with a Mk IV leading the way! The smallest infantry unit is the platoon, represented by 10-12 figures including an LMG team. Support teams such as HMGs and Mortars either operate...